3D Virtual Worlds (3D Interactive Installations)

Daily • 6:30pm - 7:30pm

Qualcomm Institute Starcave + NexCave Tours

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Slip on a pair of virtual reality glasses and take a guided tour of two immersive 3D Virtual Reality environments that utilize 12 micro-polarized monitors and 34 projectors. Author Amos Jessup said that standing in the StarCAVE “was like standing in a rainstorm made of rainbow fragments, with the power to guide the storm by hand. It was unsettling, out-of-body, very trippy stuff, a powerful artistic experience.”

-Featured Works-

T2ERU: Tell them Everything/Remember Us – NexCave [Michael Trigilio, 2014, USA, Interactive]
Trigilio touches on the preciousness and romanticism of sending messages to the future by making eclectic pieces on the subject and leading student workshops. He asks collaborators to think about what part of human existence they might want to preserve. “Do we want to remember Coca-Cola and Starbucks?” he asks. “Or do we want to remember falling in love or going to a funeral?”

Particle Dreams in Spherical Harmonics - StarCave [Dan Sandin, and collaborators Robert Kooima, Laurie Spiegel, Andrew Prudhomme, and Tom Defanti, 2012, USA]
The virtual-reality installation, is the latest of a series of VR art installations created by Dan Sandin and collaborators to involve the viewer-participant in the creation of an immersive, visual, and sonic experience. It is based on the physical simulation of over one million particles with momentum and elastic reflection in an environment with gravity. In the final scene there is a very realistic rendering of water with reflections, and lighting based on spherical harmonics. The sound components are triggered and modified by the user and particle interaction.

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